Showing posts with label Retribution. Show all posts
Showing posts with label Retribution. Show all posts

Thursday, May 4, 2017

Tournament Report 4/30/17

Hey! We're back with another Tournament battle report. Seems to be the only way I can get these things done! Also by the way since this happened in April were counting this for 2 a month for April. Meaning I'll be trying to put 2 battle reports out this month. Work and school and life get in the way. I may have to stop those and commit to WarmaHordes full time. We'll see what my wife says.

Anyway, on to the battle reports! Went to another tournament at Mox Boarding House. 8 man tournament 3 rounds The lists I took were

List 1
Zaal2
-Cyclops Shaman
-Cyclops Raiders x2
-Basalisk Krea

Hakaar
Ancestral Guardian x3
Immortals with UA x2
Karax
Objective: Fuel Cache

Its an old standby, Its hard for a lot of lists to deal wit, has an insane amount of bodies and armor and I love it. Though I still need to work on recognizing when  Aura of Power is a better move than keeping all the fury and slinging spells.

List 2
Makeda1
-Desert Hydra
-Molik Karn
-Titan Gladiator
-Basalisk Krea

Paingiver Bloodrunner Master Tormentor
Willbreaker x2

Legends on Halaak
Min Paingivers

This list is the newer and is more about me practicing the Hydra and getting used to the different Makedas and Molik Karn, as you will see in game 2. I like the list a lot. The ranged hate is great, quicken allows me a spd 7 Hydra, meaning a 17 inch threat on my spray first turn. The willbreakers are there to help Makeda keep up with Karn, on top of the very useful puppet strings and less useful (in this list) tough. Of course this is all hindsight and reflection after playing the list.


 Alright, on to the Reports.

Game 1: Skorne Vs Ret.

List selection

My first opponent brought a Rahn list and an Elara list. Ive had experience playing this guy in the past and painful memories of him shooting Halbs across the table turn 2 to just melt Karn thanks to Elara. Molik refuses to leave the tray, so Zaal2 steps up. My opponent takes a look at my lists and ends up choosing Rahn.

Rahn
-Sylys
-Helios
-Chimera x2

Party Mittens x2
Magister x2
Artificer
-Hydra

3 arcanists
Objective: Fuel Cache

Deployment:

My opponent wins the roll and picks the side of the table with the wall, Helios is deployed centrally, with Rahn on the right, behind the objective, one unit of mittens on each side with the Arcanist and the Hydra on Helios' left with one Magister on each side. Arcanists huddle up behind Helios. I put Zaal just off center because of a forest,  one unit of immortals on each side of Zaal with karax clumped up in front of zaal, with the ancestral guardians and hakar in front of the warbeats.

Turn 1 Skorne

Immortals run up the sides, Karax run up the middle. Zaal puts vision on Hakaar, casts Aura of power and walks up behind his objective. Ancestral Guardians run to stay near Hakaar and to get around the forest sitting in front of the deployment zone. The Cyclopes and Krea run to get into position to shoot things.

Turn 1 Ret

Rahn keeps all the focus, The jacks power up and off they go. Chimeras
 apparition and run.  Rahn walks up, puts Polarity shield on Helios and attempts to Chain Blast a Karax before I warn him that they have Girded. He switches to Force Hammer killing 2 Karax and starting the soul train. A soul gets put on each Advocate. Everything else runs.


Round 2

Skorne Turn 2
 Zaal upkeeps Vision and lets AoP drop. Immortals go Incorporeal and run and charge to engage party mittens on both sides. The ancestral Advocate engages the chimera, but not base to base ( First mistake, throwing away my UA very early) The karax walk up in shield wall. The ancestral guardians run up. The cyclops shaman and Raiders take a couple of potshots at Helios and to very little effect. Zaal walks up, forgets to feat and doesn't drop any fury. between that, the force aura and casting snipe twice I'm 1 over on fury. This is gonna hurt.

Ret Turn 2

Sylys upkeeps Polarity shield and gives Rahn arcane secrets. Chimeras apparition then the turn starts. Rahn feats. Luckily one unit of the party mittens is engaged because between Rahn and one unit of spells my opponent manages to take out about half of both units of immortals and a few karax. Souls go on the ancestral guardians and zaal starts collecting for himself. Helios kills another 3 immortals, puts up 2 fields then the right side chimera kills a couple of karax, the left side chimera is unable to get anywhere to do much. The Hydra aims and puts a pow 17 shot into Hakaar, for 3 damage, thank you ghost shield. With over half my army gone he passes the turn.

Skorne Turn 3

Leech the fury, Krea fails her fury check and takes a bite out of an ancestral guardian. Zaal is sitting on 14 fury, and hes angry! Hakaar takes his righteous vengeance, to smack Helios, and is then pushed back. Zaal takes his righteous vengeance to walk up. The vengeance of the immortals kills the Artificer and a 4 party mittens. With polarity shield Helios is going to be a pain to do anything to but were going to try and figure something out. I move Hakaar so hes B2B with a karax to keep him from getting pushed and we go to town. After 5 attacks, with aura of power, I've taken out his shield and like 7 boxes of the actual warjack.... In for a penny, in for a pound. The immortals walk up and take some more attack on Helios doing a few more boxes. The karax CMA and take out half of the chimera. An ancestral guardian finishes him off. Zaal walks into my cloud, pops feat with me forgetting to heal anything, camping 6 and I pass the turn.

Ret Turn 3
Sylys upkeeps Polarity shield and they power up, Rahn keeps the focus and off we go. he runs his other chimera over toward Zaal, Hits Zaal with the TK, then Tk's the Chimera out of way of Helios. The arcanist then Empowers Helios who walks up, shoots Zaal with his gun to get him in range and then punches him 5 times at straight dice. Unfortunately my opponent rolls low and I take one attack for 8 damage and transfer the other 4 to my full health beasts, all of whom are almost dead after those 1 transfer apiece. As the final attack is transferred my opponent clocks himself and I win.

GAME 2 Skorne VS Khador

Makeda1 VS Vlad2

Vlad2
-Conquest
Full Winter Guard Boat
Kovnik Joe
Kayazy Eliminators x2
Man O War Shock Troopers
Saxon Orik

There was other stuff in the list but I cant remember what it was.
UGH Khador... I hate Khador. Well I guess not hate, Just I don't play enough of it and I have no idea what most of it does. So lets get right into it. He wins the roll to go first and chooses first. I take my side with a wall.

Round 1

Khador Turn1

He runs everything up, Conquest in the center Vlad2 on his left behind him, The shock troopers and the kayazy set up to go after my flag, and the winter guard swarming the side with his flag. Vlad puts up hand of fate, and his version of aura of power and walks.

Skorne turn 1

So my PGMT appiritions forward, and I notice if i hit her with quicken shell be in range of Saxon Orrik and a few winter guard. I have the hydra run, trying to stay just out side of the Conquests threat range and forget about the PGMT and move makeda up and put up sandstorm and force aura. The gladiator and molik karn run, molik karn making it to the wall and the gladiator making it within the force aura. The krea runs to block LoS to Makeda. Realizing I forgot the PGMT I opt to run her to engage the winter guard and hopefully tie up some of them. The Legends run up.


The one picture I remembered to take all day.
Khador Turn 2

My opponent measures a few things, mumbles to himself and then starts his turn. He upkeeps HoF via great power, upkeep keeps the aura and then has Orrik walk aroud the PGMT and kill her to disengage the Winterguard. The winter guard then move up and CRA into the hydra doing about 6 points of damage between them. Then the rockets shoot the poor guy for more damage. The conquest joins in the fun and puts some shots into the Hydra as well, also dropping a creeping barage in front of the Legends. Vlad activates and feats, hitting the Eliminators and 1 of the shock troopers. The Elminators go in combo striking up to pow 16, at dice -3 on the charge they manage to murder the hydra.

https://media.giphy.com/media/vSnfu3l2k93Lq/giphy.gif
DAMN.


Skorne Turn 2

That was unexpected... A lot of hot dice for my opponent but still, wow. I immediately consider whether an agonizer would have made an difference, then try and figure out how to salvage this. After surveying the board for a bit I notice a Karn sized hole next to his caster. It takes about 29 minutes of measuring and thinking to get a plan together. I move both my will breakers up and put puppet strings on Cidaar and Valgesh. The legends get a run charge order. Cidaar charges the Eliminator hanging out in front of the wall across from karn. In the back arc I need 8s and thanks to puppet strings I get it. Valgesh and J'deth charge through the creeping barrage, Valgesh takes 4 damage and J'deth takes 1. Valgesh proceeds to kill 2 winter guard and sidestep out oof the way and J'deth kills 1 and dies to a free strike. With the lane clear I take a second to wonder if I should activate Makeda first for Carnage. I decide that 6 attacks needing 8s is better than 4 attacks need 6's... I move up the Paingivers and enrage Karn. Charge the winter guard and make it, hit and kill, sidestep to the conquest and hit for a second sidestep...into melee with Vlad and out of Makedas Control range. No bought attacks for me. I could have fixed this by having the will breaker walk forward a few inches but Hindsight is a bitch. Makeda walks up to get karn in range and casts jack hammer. 6 attacks later, 4 of which miss, Vlad2 has 9 boxes left and his Kayazy are sharpening their blades.

Khador turn 3

Vlad takes a righteous vengeance move to move to the edge of karns mele range. The winterguard rockets drop on makeda with me shield guarding 2 of them and then a CRA and the kayzay eliminators activate and put makeda in the ground with combo strikes.


Game 3

Skorne Vs Khador.

Welp when it rains it pours... More Khador. At this point I look at it as me getting the practice I desperately need against them.Time to see how zaal does against them

Khador
Vlad2
-Behemoth
Shock troopers with CA
Greylord spray cav dudes (max)
on foot greylord spray man
Cavalry with pikes (Min)
Saxon Orik
Kayazy Eliminators x2

I think that's it, I cant remember the rest of the list. This one was a slog. I went first, with my opponent giving me the side with the forest right in front of my deployment zone. I put Zaal just to the right of the forest with Hakaar right next to him and an AG near each unit of immortals with one int he middle, war beasts go in back and we get ready to start. My opponent puts all his cav on my right and behemoth on the left, Vlad goes right behind the shock troopers next to the Elminators.

Skorne Turn 1

Everything runs up trying to get around the forest. Karax run forward and make it to the edge of the zone with the Immortals trailing behind. Zaal walks up and puts vision on Hakaar and AoP. Hakaar runs and so do the AGs.

Khador turn 1

Cav runs into position to charge into the right zone next turn, and Behemoth walks up and shoot 2 immortals off the board. (one soul to each unit of immortals.) The shock troopers head toward the left zone and the eliminators run up behind. Vlad walks up and puts up his version of AoP and ends his turn.

Skorne Turn 2

Left unit of immortals takes vengeance, walking forward but not really getting anything into range. They then run forward to try and edge the shock troopers out of the zone. The right unit of immortals gets a run/charge order and runs through the forest to engage the Cav.  The karax walk up the middle to be a lot of bodies that mess with people. Hakaar walks with an AG to kind of split the zone. the other 2 AGS standing in thier own zones about mid zone. Zaal walks up, drops 2 fury and Feats catching everything but one immortal. The cyclops walk up and begin shooting shock troopers to little effect. The krea catches Zaal in her bubble at which point I realize I'm over on fury.

Khador turn 2 

Vlad isn't playing around. He upkeeps aura of power, and feats getting 6 models, The 4 eliminators and 2 shock troopers. The Greylords charge Immortals and manage to kill the 3 engaging them with battle wizard allowing them to kill 2 more as well as 6 karax. The min Cav kill a couple more immortals but cant get unjammed.  One unit of eliminators charges an AG and together manage to kill it. The other 2 kill the AG in the other zone with some help from 2 shots from Behemoth. Combo striking pow 16s are scary.  The defensive strike form one AG takes an eliminator with him and the shock troopers move up in shield wall.

Skorne turn 3

Well I'm glad I remembered to feat on the right turn. Zaal takes his righteous vengeance to walk forward, and hakaar misses a swing on an eliminator. After last turn Hakaar is full up on souls and my remaining AG has 1. The immortal UAs got one each and 7 went to Zaal. To start the turn i take vengeance against the shock troopers just hanging out in the zone in shield wall killing 1. The immortals in the other zone manage to kill 3 of the Spray cav and all of the pike cav between vengeance and their activation. Zaal activates walks into the zone and kills both eliminators and a cav model with  a sunder spirit. Hakaar goes after 2 shock troopers in shield wall but fails to kill either. The AG charges the last cav in the zone. A Raider runs into the other zone and I go up to 2.

Khador turn 3

Behemoth shoots some more Immortals. Not to be outdone Vlad runs to the other zone. Shock troopers try to clear the zone of the raider and immortals but can't do it. They do kill Hakaar. An Eliminator kills the Immortal UA and the other runs into the right zone with me. He then charges his on foot greylord at the AG who kills it with a defensive strike and he passes the turn.

Skorne Turn 4

The krea and the shaman insert themselves  to form a wall of meat between my zone and anymore of his models. Zaal activates and spends 3 boosted attacks killing the eliminators in my zone and then I quickly pass the turn. 4-0

Khador turn 4

With just the shock troopers left he cant get any models into my zone, he kills my 3 beasts between shots from Behemoth and the Shocktroopers and at the end of his turn he goes up to 2 and I go up to 6, with just Zaal and an AG left on the board.


I end the day 2-1 and head home to the wife with a headache from lack of food. Got to start eating more at tournaments. My Zaal list performed as it should and I really like this makeda1 list. I probably need more practice with it, but it feels promising. I also feel like I could hot swap X2 in and it would still be really good. Anyway next time Ill be writing some battle reports for M3, or Mogirls as I like to call him. (Shut up, I'm clever.) Hopefully culminating in me taking him to a tournament later this month. As always comments are appreciated.

Thursday, March 30, 2017

Seattle Open

 Hello and welcome to No Line of Sight, a weekly or twice a month battle repor and hobby blog. My name is Zach and Ive been playing Skorne off and on since mid Mk. Ive also played Ret, Circle and got a couple of games with Menoth. So I mainly focus on Skorne and maybe Ret in the future with the release of Gyrrshyld the Forgiven. Anyway On to the battle reports, This week its 4 for 1!


Last Saturday both myself and James competed in the Seattle Open Hosted at Mox Boarding House in Bellevue, Washington. 67 people showed though we had drops through out the day. My lists were:
List War Room Army
Skorne - Zaal2 ranged stealth
Theme: No Theme Selected 75 / 75 Army
Fuel Cache - Steamroller Objective
Zaal, The Ancestral Advocate - WB: +29
  • Cyclops Shaman - PC: 8 (Battlegroup Points Used: 8)
  • Cyclops Raider - PC: 9 (Battlegroup Points Used: 9)
  • Cyclops Raider - PC: 9 (Battlegroup Points Used: 9)
  • Basilisk Krea - PC: 7 (Battlegroup Points Used: 3)
Hakaar the Destroyer - PC: 7
Ancestral Guardian - PC: 5
Ancestral Guardian - PC: 5
Ancestral Guardian - PC: 5
Immortals - Leader & 9 Grunts: 15
  • Extoller Advocate - PC: 4
Immortals - Leader & 9 Grunts: 15
  • Extoller Advocate - PC: 4
Praetorian Karax - Leader & 9 Grunts: 11

Skorne - list 2
Judge Jury and Executioner
75 / 75 Army
Makeda & the Exalted Court - WB: +24
  • Makeda & the Exalted Court (Cont.)
  • Molik Karn - PC: 19 (Battlegroup Points Used: 19)
  • Basilisk Krea - PC: 7 (Battlegroup Points Used: 5)
  • Titan Gladiator - PC: 15
Paingiver Bloodrunner Master Tormentor - PC: 4
Immortals - Leader & 9 Grunts: 15
  • Extoller Advocate - PC: 4
Paingiver Bloodrunners - Leader & 5 Grunts: 9
Praetorian Karax - Leader & 9 Grunts: 11
Venator Slingers - Leader & 5 Grunts: 8
Paingiver Beast Handlers - Leader & 5 Grunts: 7


My Zaal2 list is an old stand by with a new twist. I like the ability to threaten just about anything, anywhere on the board with the Cyclops Raiders and Mage Sight. Krea is more there for the animus than the gun although it did come in handy in one game and makes me think I need get better with positioning of the krea, maybe play it a little more forward. Outside of that its a pretty standard zaal2 immortal spam list although I like the karax because they can get up the board faster, set the line and die to feed the zaal2 machine.

The Makeda3list is a bit more... experimental. I've only been playing her since the beginning of March. I really like her and see a lot of potential but I'm having trouble getting all the pieces together.

First Game:

Makeda Vs Butcher3

Apologies in advance because I can't remember everything in some of these list.

Butcher3
- Ruin
2 other heavies

Iron fang pikemen
Widowmaker unit
Kel bailoch
Saxon orrik
Widowmaker solos?
Gobber tinker

KhadorTurn 1
My opponent wins the roll to go first and I opt for the side that doesn't have a forest and rough terrain covering the deployment zone. He sets the IFP in a shieldwall with Saxxon Orrik of to the side to give pathfinder with butcher, his dogs and warjacks run up the board with Kell Bailoch taking out 2 slingers and the widowmakers takes out a bloodrunner or two.

Skorne Turn 1
Everything runs Makeda put Hand of Fate on Molik karn and drops 1.

Round 2

Khador turn 2
IFP walk up in shieldwall and take a few more bloodrunners off the table. butcher moves up and puts silence of death on the IFP and uses energizer so hes on 1. The rest of his army moves up.

Skorne turn 2
Hes left a big opening that karn can land in right in front of the butcher. Makeda upkeeps HoD. The slingers aim and hit butcher with a flare, here was my first mistake, always make sure your entire unit takes potshots, regardless of what their main objective for activating was, ESPECIALLY IF ITS THEIR WARCASTER AND YOU'RE GOING FOR THE ASSASSINATION. Its just prudence. the flare brings butcher down to Def 14 with his guard dog, who I wouldn't find out about til later because I don't play against Khador outside of tournaments.

So the gladiator rushes Karn, makeda feats, the PGBH enrage Karn and get B2B for prodding. Karn charges and sidesteps off an IFP and doesn't quite have the distance from sidestep and overtake to make it to Butcher3, so he takes a second attack on another IFP to get closer to butcher and make it into melee with the Butcher. Need 7's to hit, buy an attack and rolla  6, decide to future sight and do 10 damage. Butcher3 drops shunts 5 of that. Second attack rolls a 3 and final attack hits and leaves butcher on 1 box.

Round 3

Khador turn 3

Butcher gives one focus to Ruin and uses vengance and his destroyer to kill Molik Karn. Butcher charges a slinger and uses Impending Doom to get Makeda, a slinger, a couple of immortals and one of her exalted into range. Flashing blade, feat and buy attacks leaves Makeda on 1 with a dead gladiator and a krea with 3 boxes. Ruin comes up and finishes the job.

Analysis:
Man I love playing Makeda3, she can be very hit and miss but when she works, she works. Sadly this isnt a case of her working. I'm actually 2-4 for using her, over all, not in the tournament I need to figure out a good MAT fixer for her. This list tries to use the slingers and krea for it but not sure its working low RAT on both means boosting and aiming to hit. Outside of that I really need to practice more against Khador.


Game 2

Zaal2 vs pThags

Thagrosh in theme with free upkeeps and appiritions
-3x Carniveans
-Scythean
-Shredder
-Naga Nightlurker
birthing pot
2x forsaken
Succubus
3man unit

I win the roll to go first, and my opponent chooses to take the side of the table with a big forest to hide behind. I set up with the plan of just running until I'm clear of the forest and water.

Round 1

Skorne Turn 1
I run everything and make it an average of 4 inches up the table on everything but the Karax who I positioned away from forests or rough terrain. Hopefully they'll get up the board and ty up things so the rest of my army can get where they need to go. Zaal walks and casts Aura of Power and Vision on Hakaar.

Legion Turn1
He runs everything up with the one of the Carniveans assaulting instead of running killing a couple of Karax. 1 Soul goes on each of the UAs for the Immortals. The 3 man unit walks up and one ice bolts another Karax. He sets up in the forest and Thags near his objective and moves the Scythean up. The pot trundles forward and his support moves around.

Round 2

Skorne Turn2

With a soul on the Immortals I can get them in the game. So they vengeance forward to get all the way out of the forest and then the first unit spends a soul to go incorporeal and charge the Scythean and one of the three carniveans. High rolls, Aura of Power, and a little help from an ancestral guardian allows them to take out the Scythean and a Carnivean.  The second unit takes out a Carnivean and the 3 man unit. Zaal2 moves up and drops a mage sight on the immortals in the forest so I have LoS to Thags, throws out a sunder spirit to burn off some focus and pops feat. Cyclopes take some pot shots at the pot, I think I'm clever, and leaves it on one box.

Legion turn 2
Thags moves up and feats and starts clearing out and immortals popping clouds, he feats bringing back the Scythean and is sitting on no Fury. The pot makes a shredder and between the two of them they manage to take out 2 immortals. The Carnivean takes out a few more Immortals and the Scythean takes out a few more dropping about 7 total with their souls going to Zaal2

Round 3

Skorne Turn2

Zaal upkeeps Magesight, drops Aura of power and vision, takes a righteous vengeance movement. Immortals take their vengeance and put a bit of damage on Thags and then Zaal2 activates and charges Thagrosh, smacking him into the dirt with fury left to spare.


Analysis:
Zaal2 loves to see beast spam across the table, a very limited number of high quality attacks means that you will get bogged down with the Karax stopping your advance while fueling the Zaal2 soul train and setting up the counter punch from the incorporeal Immortals. Put the Ancestral guardians in strategic places so they can stop tramples and you have a good road block and 3rd wave from the Guardians and Hakaar.

With that I am 1-1 and in brighter spirits moving on to my next game.

Game 3

Zaal2 vs Issyria
 Issyria
-Hyperion
-Chimera

Sentinels and UA
MHSF+ eyriss3
2x HRT
Agian I can't remember my opponents entire list This game was odd and a lot of fun. I get second and my opponent sets up with Issy behind Hyperion and the MHSF go in front. The dawn guard go off on the right side of the board to contest the flag. I set my immortals in a long line wanting to stay out of range of Hyperions sparklebusrt cannon. I put the shaman behind one unit off to my left, krea behind the karax on the right, and Zaal behind the middle unit with his 2 cyclops on his right looking to get a bead on Issyria. In retrospect I should have put the karax opposite of Hyperion since crit consume doesn't work on models with girded but I forgot and was more worried about the crit consume.

Round 1

Retribution Turn 1

Everything runs forward with the Sentinels angling for the flag and the MHSF and Hyperion getting into position to threaten my flag. Issyria puts IR on the sentinels and admonition on the chimera. There was a brief rules moment of whether or not the chimera can arc spells onto itself but the Warroom app settled it in his favor. With that he ends his turn.

Skorne Turn 1

Everything runs up with the ancestral guardian on the right taking the lead and the cyclopes running to get a better shot at Issyria.

Round 2

Retribution turn 2

Issyria upkeeps both spells and allocates no focus. MHSF and Hyperion put shots into the left unit of immortals taking out 3 of them and some karax. Giving me souls to spread where I need them. One goes on the unit of immortals that will get vengeance adn the others go on Hakaar to keep him from getting shot to death and to the far right ancestral guardian. Chimera walks up to range on both raiders and Issyria hits both of them with blinding light gimping them for a turn. Sentinels move up behind the chimera. HRT shoot one of my raiders to add insult to injury.

Skorne Turn 2

Righteous vengeance for Hakaar and vengeance gets  both into charge range of Hyperion and one soul and a charge later dings up Hyperion pretty badly and a charge from Hakaar puts Hyperion on about half his boxes. One of the cyclops run to engage the chimera, He decides to admonition back and an ancestral guardian charges him and buys attacks until hes dead. Zaal moves forward into the cloud from fuel cache and feats.

Round 3

Retribution turn 3

Issyria loads up Hyperion and feats. She has to float into melee with Hakaar and an immortal to get blinding light onto Zaal2. Hits and then velocitys out of melee range with 1 focus. He opts to take the free strikes and the first does 10 damage and he drops that to 5. I roll hot on Hakaars free strike with a 16 and end the game.

Analysis.

Me and my opponent spoke after that and he said that he had been too focused on getting Hyperion to trample up to Zaal and hit him at straight dice. I think that Issy may have been fine where she was and Hyperion should have started sweeping and buying attacks to get some breathing room. but im unsure what I would have done if Hype had gotten to Zaal, two hits at straight dice under issys feat would have been bad for him. 2-1

Game 4

Makeda3 vs Elara

Elara2
- Sphinx
-Sphinx
-Discordia

Halbs+UA
Riflemen+UA
Arcanists
Houseguard thane

Truthfully I don't remember much about this game ( I'll try to get batreps up within a couple days from now on) but Ill give you a quick rundown.
-He goes first
-we both run turn 1
-Second turn elara puts scything touch on a Halbredier, feats and they get desperate pace and charge Karn taking him and an exalted guardian out of the game.15" threat range! Elara sits on her flag.
I take 20 mins trying to figure out how to assassinate Elara before realizing that the soulless with the halbs messes up my plan. Still I'm stubborn, upkeep Hand of death, pop feat and charge a halb with Makeda, hit, blood boon the only 2 halbs within range of eliminator  and only kill one,leaving me short and forcing me to buy another attack to get into melee with Elara. 2 attacks later I end my turn and Elaras 3 heavies knock Makeda down and kill her. 2-2

Rough game, after this anyone not 3-1 or better was cut and I head home for an early night and dinner with the wife. Check out My buddy James at MacDaddy Minis for more bat reps from someone who made it past the cut off point.

All in all a fun day, I gotta figure out some better Mak3 lists because she is a lot of fun. A bigger battlegroup to start. I'll have more Makeda3 dojoing in the future. Also this is my first blog post in a while so comments and feedback are appreciated.